
Sword Hero
Sword Hero is an idle/incremental game where you battle endless waves of slimes. Defeated slimes drop Gold and Slime, which can be used to upgrade your weapons, expand the arena, and unlock new content. Your ultimate goal is to discover every slime type and earn the prestigious title of 'The True Sword Hero' in the skill tree.
!!! Important !!!
* Best experienced downloaded *
This is only a prototype so far!
So please leave a review or comment with feedback for us to improve the game!
Thanks in advance!
Gameplay
Defeat slimes, collect resources, and purchase upgrades to grow stronger. Unlock new weapons, encounter increasingly powerful slime types, expand your arena, and progress your way to becoming the True Sword Hero.
Controls
Movement:
- Sword follows mouse cursor
Killing:
- Swords automatically targets enemies
Skill Tree:
- Press ESC to open/close the skill tree
- Zoom in/out using mouse wheel
- Move around by holding and dragging Any Mouse Button
- Purchase upgrade by clicking Left Mouse Button
- View upgrades by hovering mouse over
| Updated | 12 hours ago |
| Published | 2 days ago |
| Status | Prototype |
| Platforms | HTML5, Windows |
| Rating | Rated 4.2 out of 5 stars (11 total ratings) |
| Authors | EmilTheApril, Cinniven |
| Made with | Unity |
| Tags | 2D, Idle, Incremental, Indie, Pixel Art, Singleplayer, Slime, Swords, Top-Down, upgrades |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Content | No generative AI was used |
Download
Click download now to get access to the following files:
Development log
- Bug Fix Patch - Sword Hero v0.1.11 day ago





Comments
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I discovered your game by chance and honestly, it was a good experience, short but very good (about 40 minutes of play).
I’m not lucky enough to have a very powerful computer (the kind that sometimes crashes with a search engine...) and I was able to run your game without any problem!
I think it’s a shame that the game is so underdeveloped (but it’s not your fault, of course) because it was a really relaxing and satisfying game to try (the kind to help me fall asleep in the evening when I can’t sleep (in a good way, not a bad one like "the game becomes boring"))!
I hope you won’t give up on this project because it’s really simple and effective to play and understand...
I don’t know what you’ve planned for next (aside from the new weapons/abilities you mentioned below), but it would be cool to add some kind of temporary boosts/events that appear randomly (like +25% parts, or +50% appearances,...) , or something in the genre of rare enemies (golden slime for example), or boss fights, anyway...
I hope I haven’t been too boring to talk about my life and my desires, but I’m just here to encourage you to keep it up!
5/5⭐Well deserved!
(I hope it’s English enough without giving you a headache when reading this, because I’m French and we like to make things more complicated grammatically speaking if you know what I mean...)
Good luck for the next!
We really appreciate the long feedback! It really helps us see what we are doing right and wrong. Also, we found your idea of some kind of rare enemy or event pretty neat, and it could add some excitement while playing! We will definitely play around with the ideas and see if they fit the game :D
5/5⭐Good Feedback!
UI should display {slime-count}/{slime-count-cap}.
Thanks for your feedback! That's actually a very good idea. We will make sure to try to implement it in a non-intrusive way! :D
I’d love to be able to press a button to access the skill tree. I’d also love to have a variety of different swords, each with its own skill tree, and for the swords to have a couple of attacks that I can trigger using the left and right mouse buttons. Still, the game has a lot of potential, and I like it. 😁
We are currently working on more swords and unique abilities for each sword, so don't worry! About the Skill Tree button, we will definitely be adding that. Thanks for the feedback <3
The game looks really satisfying and I see great future, even though incremental games are flopping recentrly, I can't unsee the similarities with the Dirt Clicker game though.
We will revive it again ;) Thanks for the feedback though!
Amazing game 5/5, looking forward to the future of it :)
Glad to hear! Hope to see you follwing our progress through development!
hard to read upgrades but icons helped with that, very fun!!
Glad to hear the icons helped somewhat, the font size will be fixed in a minor patch pushed later tonight! Thanks for your feedback :D
I enjoyed it very much. I just wished I knew what every upgrade did. The font size of most of them was way to small to read.
A minor patch will be pushed later tonight fixing that issue. Thanks for the feedback :D
Thank you for fixing it. The game is now even more fun. ("Finished" it again.) Is the sword meant to deal damage when it isn't thrown?
Yes it is meant to do damage when not thrown. I wouldnt worry to much about it, as the next update changes some stuff ;) We hope to hear your feedback again when the update releases towards the weekend!
sad no blue slime spawned but loved the game 5/5
Happy you liked it! Blue slimes are the next step we are working on, they will be there in the next update with more weapon upgrades ;)
Great first impression and looking to see how it grows!
Glad you liked it! Hope to hear some feedback next big update :D